Version Control: Added a new Editor setting Overwrite Failed Checkout Assets which you can disable to prevent Unity from overwriting files that can't be checked out. If the previously selected tool is not paint-capable, then the user is switched to the default Paintbrush tool. This is a new issue, not seen in any released version.ĢD: The last used Palette tool is stored when entering or exiting Play Mode.ĢD: The user's selected tool will now switch back to their previously selected Palette tool after picking a Tile from the Tile Palette.
Scripting: Clamp BlendShapes are set to true by default when creating new projects Scene Management: Prefab mode does not show the selected prefab after leaving Play mode, Scene/Game windows visible, Entities package installed Physics: Crash in physics PhysicsManager::Simulate Package Manager: if you remove the Test Framework package from your installed packages, it also disappears from the All Packages list.
Package Manager: The Package Manager UI does not refresh when you install or remove packages. Mobile: CommandInvokationFailure appears in console when inspecting the API levels in Player Settings if using Bundled SDK
Linux: Game object Start and Update methods are not called for game objects created from Editor Mode tests
Inspector Framework: "ArgumentException: Object at index 0 is null" thrown when entering play mode with two Inspector windows and an attached script IL2CPP: NotImplementedException is thrown when use System.IO.Pipes
Graphics - General: SRP causes crashes 100% when running with Graphics Jobs enabled
Animation: Absence of root motion when gameobject is loaded from assest bundle and override controller is in useĪnimation: Error is thrown when calling Animator.keepAnimatorControllerStateOnDisable on an inactive GameObjectĮditor: DLL errors in IAP occur when you upgrade a Project to 2019.2 or 2019.3.Įditor: Fixed an issue where relaunching the editor having changed the graphics setting would result in returning to the Hub and not the editor as expected.